1. Web3 Talks: Stories & Tips from the Builders
  2. #24: Anton Bernstein, Co-Fou..
2022-07-19 58:24

#24: Anton Bernstein, Co-Founder @ Pocket Worlds | How they built and grew Metaverse apps with over 3 Million Monthly Active Users

If you're a Metaverse skeptic, this episode might change your mind. I talked with Anton, whose apps have built metaverse since 2016, so long before this word became popular. And they make $30M/year. How it's possible? Check out the episode!


Follow the pod:

https://twitter.com/web3talks


Follow Anton & Mac:

https://twitter.com/antonber

https://twitter.com/MacBudkowski



Intro

Quick history of Pocketworlds and HighRise

How did Anton get into web3, and why did they add web3 to their web2 app making $100M/yr in transaction volume

How Mac got hooked to HighRise

Who’s the typical user of Highrise and Everskies apps, and why do they use them?

Why avatar chats and Second Life didn’t take off and why people might get into metaverse now

Monoculture vs. Subcultures in the Metaverse

Why focusing on subcultures might work

Why their first two apps didn’t work out, and how did they use paid acquisition to get the first HighRise users

Why their retention curve goes against common knowledge

How they learned who was the 5% of the most engaged users and why 10% of their employees are former users

Why web3 is a good fit for their users and how they convinced them

How they sold out their NFT collection in 30 seconds by making millions of $ and becoming top5 collections on Immutable X despite the UX hurdles

How Mac realized that Metaverse makes sense

Metaverse is like Burning Man - focused on self-expression and interactions where you can be who you want to be

Two methods of letting users generate the content in Highrise and Everskies

How Anton’s friend makes millions of $ a year by making content in Second Life

How they want to let people earn revenue and why he’s more interested in this world than Axie Inifity’s model

How do they make their $30M revenue/year, and how it’s going to change with web3

< cut how they’re transitioning into web3>

Is Anton scared about risking their current business model during the transition

Hardest things about running a consumer app

Why they didn’t give up despite the two failed projects

What would Anton fix about web3

The most mind-blowing projects Anton has seen

His experience during Axie Infinity summer

How would he fix Axie Infinity to make it more sustainable

People spending time vs. spending money on the games

Guests ideas - people from Immutable X & MiniRoyal FPS game on Solana

Why it’s hard to transition to a sustainable model for STEPN

Where people can learn more about PocketWorlds

58:24

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